What I enjoyed about the Graphic Cannon was the wide-range of
stories, novels, and poems it had to choose from for students to read. The graphic novels were divided into
volumes; each pertaining stories from various eras of
cultural literature. What I also enjoyed was how the
book separated and that most of it summarizes what the stories are about
(in terms of plot development) without losing too much of their ‘meat’ – that is to say what makes the story
worth reading.
While the Graphic Cannon is a helpful tool to use in the classroom, it doesn’t
come without its shortcomings. I
mentioned earlier how the stories are shorter without losing too much of its sustenance;
however, it doesn’t necessarily mean the whole heart of the story with themes
and more rounded characters are still found in the Graphic Cannon. Suppose I
wanted to do a character analysis on several characters from a single story
from the Cannon such as Moby Dick. Due to the brief illustrated version of the
original text, I might not be able to teach the class about the dimensions of
characters such as Ishmael, Captain Ahab, or Starbuck. The Graphic
Cannon sacrifices some of the story’s ‘meat’ for illustrations.
To recap, while I feel the importance and
satisfaction of including graphic novels in the classroom it doesn’t quite make
up for what some of the stories lack in terms of their depth and character
development.
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